|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
273
|
Posted - 2017.02.16 18:10:34 -
[1] - Quote
Boozbaz wrote:Thanatos Marathon wrote:Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem. These are all really good points.
Yep. Thanatos is one of the most learned protagonists of FW. That list is a collection of a lot of hard thinking by a number of long term Militia Troops.
Alongside the above:
1. The FW LP Store needs an overhaul too.
- Tags should be consolidated into a single tag (Minmatar Militia Tag), etc. Large plex's spawns drop more of the same tag than spawns in the smaller plex's
- Change the costs of some of the items to just include a number of the single tag.
- Make some of the more expensive (possibly more lucrative or desirable) items in the LP store only available to higher FW Militia ranks - or add new items that are High Rank only.
- Put Militia Rank Tags into Faction Warfare Capsuleer wrecks
- Put Faction Warfare Militia Rank Tags into costs of some items in the LP store. [oh I need PvP tag(s) to get that item]
- Rebalance the items across the 4 Militia LP Stores (yeah I think Amarr should have a scram and Minmatar currently has a far better spread of modules in it's LP Store). - I'm probably too biased on this one.
2. The dual timer suggestion I'm not sure about. I still favour rollback, which I believe would need careful implementing to not be broken.
As there is still a problem that a single capsuleer cannot defend a system from another single farming capsuleer without resorting to warp ping pong (which is poor quality gameplay = bad thing) I don't think the dual timers thing would work... maybe.
However, I will concede, a balance of other mechanics would likely promote interactive gameplay and reduce farming a little bit more (some of the previous attempts have been good like the defensive plexing LP rewards being index linked to the contested level).
3. Ranks
Give the FW playerbase something as a reward for grinding and pew'ing themselves up to a high rank other than a badge on the character sheet that no one looks at.
Reward each rank up somehow, with more than just an increment to the standings.
Then Millita switching becomes an issue as you lose rank once you switch.
FW has suffered a population crisis because so many long term Militia pilots have quit due to the system not working. This low population leads CCP to ignore requests for change as "why bother coz it's only a stepping stone".
Failure to realise that this is a part of Eve (under the right conditions) which could be heavily populated by long term subscribers is an error. There are many who want to play a faction and be part of a factions story. Make it possible and they will come.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
274
|
Posted - 2017.02.21 13:42:30 -
[2] - Quote
Crosi Wesdo wrote:The current tier system is fine. There is a common misconception that tier 1 is too punitive as its half that of tier 2.
Fact is that its very likely that your LP will become worth twice that of the opposing faction. This might take a little time since hte market has to adjust to supply but if you ignore the market in your appraisal of how the tier system works then you really do not understand what you are talking about.
In practical terms, tier 1 is not -50% of tier 2. And tier 4 is not +150% of tier 2.
This is compounded by those that put time in to getting the best rates for their items with sell orders etc.
Im not opposed to a change, but many people see problems with the tier system that just done exist.
You wrote "There is a common misconception that tier 1 is too punitive as its half that of tier 2."
The misconception may be true (I disagree) but, even misconceived it results in their being a problem. Many from the player base sees it as a huge disadvantage. You already have to combat the natural tendency of gamers to migrate to the "winning" side. Whether they understand or not.
FW does not have decent "career goals" to encourage the likes of the core group you were once part of in GalMil. It needs them.
AmarrMil and MinMil had core groups that were similar but many became disillusioned sooner. This was in part because PvPers realised the broken system and many moved to the Cal-Gal zone to get more PvP (due to the activity over there and the proximity to lots of nullsec alliances playing Black Rise, etc..).
The current FW Tier penatly / bonus issue is a problem because it encourages flip flop capsuleers and reduces faction loyalty. It should be flattened and put Tier 1 at 100% (it is also in direct competition with other isk making activities and even Fighters have to fund their PvP habit).
There are a number of mechanisms that could be utilised to further encourage Faction loyalty and provide goals for someone to decide to stay in Militia for the long run. This should be looked at and FW should be given a proper expansion that it was apparently given in the past.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
275
|
Posted - 2017.02.22 13:05:51 -
[3] - Quote
Boozbaz wrote:Aves Asio wrote:Farmers have too much power in the current system. I understand that we cant get rid of them but we should at least try to limit their influence Someone posted a really good idea. Instead of having timer rollbacks, you get accelerated o-plexing until it hit's the default time. So for example if you warp into a large and the stabbed punisher warps out. And you see the beacon is at 35 minutes. instead you would o-plex it down to the 20 minute mark (default starting spot for large plex) at an accelerated rate. Helps both not only with giving us a way to deal with farmers, but also with trolls who leave a large/medium plex at 39 minutes.
I have always supported the idea that the "timer rollback" suggestion utilises and accelerated "reseting" of the timer. I don't think the idea has been thrashed out enough to anticipate the pitfalls though.
Timer rollbacks appear to have stumbled at the first hurdle and so the details of implementation (which lets face it is Dev work) have not really been discussed considered.
If a single capsuleer chases out another from a plex. It should be quicker to reset their work but the same speed to capture the plex from "neutral".
This change would allow a single pilot to stop a single pilot capturing a system without warping, warping, warping, warping.. until their head explodes.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
276
|
Posted - 2017.02.23 13:55:29 -
[4] - Quote
Andre Vauban wrote:Cearain wrote:Crosi Wesdo wrote: Asking Pvpers to plex up 60 back end systems uncontested is unrealistic with current numbers. ..
The numbers of pvpers would greatly increase if ccp made the 2 changes. If by joining militia you 1) had an intel tool that could tell you real time were plexes were being captured right by you instead of having to wander around looking 2)knew that the plexers were ready to fight because if they didn't stay and fight for the plex the timer would roll back and they would lose progress then Many many more pvpers would join fw and there would be no "back end" systems. The whole war zone would be full of pvpers fighting over plexes. #1 fine, I don't think it is quite as important as you do because if you care about defending said system you should already have at least one person keeping an eye on it. However, I don't think this will cause any problems. #2 I still think any sort of accelerated rollbacks will cause a massive imbalance towards whichever side can form a flash blob. The winner of whomever wins the plex shouldn't get a time bonus. They should just get a bonus that says "If the other side doesn't bother to come back, I don't have to waste my time here undoing their progress.". This will result in pushing people to cram more people into plexes instead of spreading out. This is bad.
Agreed.
Passive rollback will do that job.
However, the list posted by Thanatos, supported by many of us, has many items that many of us support.
Any FW fix that is done should be a number of elements, not just some cobbled on quick change to one mechanism.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
276
|
Posted - 2017.02.25 19:22:49 -
[5] - Quote
Bienator II wrote:something you guys should know about CCP: they are only listening to player feedback if they are actually working on something related to that feedback or if that thing is a game breaking issue.
you can't break the game with FW because LP shops are actually a isk sink, so trying to convince CCP that plexing is broken is one thing, the much harder step is to convince them that it is important enough that they actually schedule time to work on FW again.
and believe me we tried for 5+ years to push for timer rollbacks (or similar mechanics, although rollbacks are basically the least complex and most direct fix).
So far, all plexing related changes were really just quick and dirty fixes and did not address the underlying issue, only mitigated it. farmers speed tanked the rats -> ccp added the requirement to kill them farmers killed the rat then sat there with an empty ship with an alt -> ccp let the rats respawn farmers used stabs -> ccp increased the tank on the npcs so that damage mods were required to kill them (less slots for stabs - at least that was the goal lol) farmers cloaked in plexes as soon something was on dscan -> ccp gave the beacon a 30k volume to disable cloaks.
And none of the changes addressed the underlying issue that running away or hiding is LP efficient (some were even counter productive, e.g the cloak was the most expensive part of a farming ship and trapping a farmer with you on grid while you deplexed was kinda funny). Stabs, cloaks, unfit ships are not required to run away, they are just convenience. Timer rollbacks however address the issue directly and make running away LP inefficient. Suddenly stabs, cloaks and unfit ships wouldn't make sense anymore unless all you really want is to protect your ship (which is completely fine since you don't contest a system by doing that).
so good luck with that - my war is over ;) but i am willing rejoin FW if ccp changes their mind and finally decides to update it.
fake edit: btw there are like a million different variations of the "timer rollback" idea, it can be anything from donating lp at the beacon to reset the timer to slowly backwards ticking timers as soon you leave the influence of the beacon.
I will be back moments after they convince Bienator. Coz I know then it will be worthwhile.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
277
|
Posted - 2017.02.28 14:01:19 -
[6] - Quote
X Gallentius wrote:+1 It's amazing how members of JUSTK have the best insight into FW.
...warning...warning....notorious GalMil circle jerk imminent.....you have 5 seconds to reach minimum safe distance.
Damn forums and "too many quotes" I have summarized..
You reference:
Thanatos Marathon wrote:"Smooth out Tier system and fix payouts for PVP at existing level 5 payouts." and then you post:
X Gallentius wrote:+"Here's another great observation wrt how isk/lp balances out tier levels. "
The balancing isk/lp of factions being in tier 1 is a smokescreen. When you balance out the LP generation by dissuading "flip-flop" militia movement you bring some stablitiy to the markets and instead the ebb and flow of the market becomes a consequence of the supply and demand of the items available, not the faction tier level!
Then X Gallentius wrote: "Most of us get it - the ones who are actually in FW."
WTF really!! Do you not think people who are posting have given FW a great deal of time and there might just be a reason they're not in FW right now?
Thanatos Marathon wrote:dual timers seems like a more elegant solution than timer rollbacks.
I do not agree that this is a conclusion, much as Thanatos has posted, it seems to him to be a more elegant solution. I think there are pro's and con's to both solutions. I'd live with either if CCP were just to try and implement a few of the well regarded suggestions.
I think you have to consider both warzones as well as the many play-styles apparent in Faction Warfare. I think some posts appear to forget that one warzone has flourished at the expense of the other.
This is all inconsequential until someone can get CCP to admit that they might have more subscribers playing in Faction Warfare if it was given a decent review and an expansion. It should not be ignored than many "veterans", bitter vets and those with increasing RL pressures end up in FW before they quit altogether.
The system could support players with only limited hours of game time too.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
279
|
Posted - 2017.03.02 13:53:01 -
[7] - Quote
Cearain wrote:Yang Aurilen wrote:ALUCARD 1208 wrote:Cearain wrote: However if joining the militia meant I received real time intel on plexes being run I would join immediately.
so what stops the opposite side running alts to pop plex in every system they pass just to spam the living **** outa the intel tool i for one would use an alt just to do this an **** people off Block the notification of course! But if we do that we're back to square one... The intel tool would give real time intel of where Plex timers are running, not just where someone opened a Plex. Popping a Plex would not do anything.
I think you are pushing too hard on this particular idea Caerain, when there is wider support for a number of other iterations that could have significant impact. Even discarding the posters dead against your idea, I think there are more that would like to see other items higher on the list that this idea.
CCP need to look at conflict drivers and a better balance to the "be in militia / be outside militia" ratio - which should include long terms targets/rewards for Militiamen gone career, ie: - [some work on ranks and how they are achieved (once again another mechanism sourced LP farming) and what benefits to holding a higher rank]
Those posting that LP farmers and the sov effects of LP farmers do not have an impact on FW population are ignoring the wider picture and likely looking too much at themselves and not at the different types of player styles that FW has drawn.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
279
|
Posted - 2017.03.03 14:11:46 -
[8] - Quote
X Gallentius wrote:Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....
You are a dog with a bone.
Whilst, I am not entirely behind the importance of the intel tool proposal by Caerain, I support the timer rollback / dual timer fix and the widely supported fixes on the lists that have circulated for a few years.
To answer your question directly, because you seem to think it is an important part of your character assassination attempt to discredit an idea you don't agree with:
I have chased off "rabbits" in the system I choose to live in. I have chased off "rabbits" in the systems I chose to live whilst I was CalMil with PYRE. I have chased off "rabbits" in the system I sometimes live in even now whilst I am a neutral. I would continue to chase off "rabbits" from the system I chose to live in should I return to FW.
Whilst a number of you assume (incorrectly) that "nobody cares about" all the backwater systems, I have and might again choose to care about my corner of the warzone.
Just because as system has low traffic volume and can be quiet does not mean that someone is not interested in fighting for their Militia there. Some people choose a quieter corner so they can have the option of flying around solo, in pairs or threes, whilst avoiding insta gate camps and fleets that they cannot compete with in low numbers. It is usually tied in with good PvE content in the same system to maintain the wallet.
Often different types of PvPers come to these systems looking for the kind of fights they set off on a roam to find.
Whilst I fully expect that casual players and small groups should find it impossible (or at least extremely difficult) to hold sovereignty in a FW system, it should be possible for them to log in for their TZ and find that they can make an attempt to hold the system or go out and get fights.
I've heard countless complaints from good active corp members in an active corp complain about TZ farmers reducing their gameplay to counter farming just to keep the contested level down. They always end up in "Why don't we just take the corp neutral and we wont take any faction standings hits and can shoot both sides".
You seem to have lost the big picture....
It currently remains too easy for "rabbits" to at minimal risk, acquire large values of isk, in a mechanism that had a predetermined intention of driving conflict, without engaging or defending their reward. If you think this does not extrapolate to have an affect to cause frustration, to push players into boring gameplay (deplexing is not always done afk as some people do not have multiple accounts) and ultimately to reduce Militia popluations, you are effing crazy.
I've seen you all go on and on about this is the best system FW has ever had. You might be correct but, Eve has a reducing total active subscription base and an aging (in RL) player base (on which RL pressures become greater than the time demanded by Eve Online). If you do not accommodate players under these considerations and provide game play to support the different play styles, you will lose more subs (I do not think an insignificant number).
Eve is already bleeding numbers.
Give FW a good review and implement smart changes and you would find it to be a subscription growth area.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
Master Sergeant MacRobert
Space-Brewery-Association Did he say Jump
279
|
Posted - 2017.03.03 14:15:24 -
[9] - Quote
X Gallentius wrote:Still waiting on anybody to commit to running rabbits in the new "Cearain FW"....
One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.
Perhaps you have been involved heavily in discussions in your "closed circle" which is possible considering most of your posts tend to be "exclusive" rather than "inclusive" in attitude. I don't see you publically making any suggestions...
Or is it that you think there is absolutely no need for any change?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|
|
|
|